Killer
JokerJungle
Health at the end7,882 / 7,967 98.9%
Gear
- One-Hand WeaponPrimordial Dagger Epic+12.6% Attack+2.7% Critical Chance+5.8 DexterityRunes 4: +19.3% Gold FindRunes 2: +8.3% Gold Find
- Head ArmorPrimordial Helmet Epic+9.6% Health+4.6% Skill Q Damage+2.7% Magic FindRunes 3: +12.3% Gold Find
- Chest ArmorPrimordial Armor Epic+7.2 Dexterity+4.8% Health+7.3 HP RegenerationRunes 1: +4.3% Gold Find
- Hand ArmorPrimordial Gloves Legendary−4.3% Attack Speed+20.8% Critical Damage+14.4 Dexterity+2.7% Critical ChanceLegendary power: Bloodletting | Quality 44%Critical hits make the target bleed for 29.2% of the hit's damage over 3s.Against players: 60% effect.Runes 4: +16% Gold Find
- Leg ArmorPrimordial Legs Legendary+8.7 Dexterity+4.5% Health+3.4% Magic Find+4.7% ArmorLegendary power: Second Wind | Quality 86%+118% HP regeneration out of combat.Against players: 60% effect.Runes 2: +8.1% Gold Find
- Foot ArmorPrimordial Boots Rare+7.4% Tenacity+2.1% DodgeRunes 2: +8% Gold Find
Mythic ring Nightwhisper · Phantom · Awakening 1
Enchant sets Blood 2, Blood 4, Shadow 2
Numbers
Defense
- Health
- 7,967
- Armor
- 709
- Dodge
- 36.0%
- Block
- 0.6%
- Damage reduction
- 1.0%
- Life steal
- 0.9%
- HP regen
- 7.3/s
- Tenacity
- 6.6%
- Thorns
- 0.0%
- PvP resilience
- 1.0%
Offense
- Damage
- 2,867
- DPS
- 10,276
- Attacks / s
- 2.20
- Crit chance
- 25.4%
- Crit damage
- 225.0%
- Armor penetration
- 1.5%
- Cooldown reduction
- 1.3%
- PvP power
- 0.0%