Killer
JokerJungle
Health at the end7,739 / 8,103 95.5%
Gear
- One-Hand WeaponPrimordial Dagger Epic+12.6% Attack+2.7% Critical Chance+5.8 DexterityRunes 4: +8.7% Armor PenetrationRunes 4: +9% Armor Penetration
- Head ArmorPrimordial Helmet Epic+10% Health+4.8% Skill Q Damage+2.8% Magic FindRunes 2: +3.6% Armor Penetration
- Chest ArmorPrimordial Armor Epic+7.2 Dexterity+4.8% Health+7.3 HP RegenerationRunes 4: +9.4% Attack Speed
- Hand ArmorPrimordial Gloves Legendary−4.3% Attack Speed+20.8% Critical Damage+14.4 Dexterity+2.7% Critical ChanceLegendary power: Bloodletting | Quality 44%Critical hits make the target bleed for 29.2% of the hit's damage over 3s.Against players: 60% effect.Runes 4: +10.1% Damage
- Leg ArmorPrimordial Legs Legendary+9 Dexterity+4.7% Health+3.5% Magic Find+4.8% ArmorLegendary power: Second Wind | Quality 86%+118% HP regeneration out of combat.Against players: 60% effect.Runes 3: +6.5% Attack Speed
- Foot ArmorPrimordial Boots Rare+7.4% Tenacity+2.1% DodgeRunes 3: +4.6% Crit Chance
Mythic ring Nightwhisper · Phantom · Awakening 1
Enchant sets Blood 2, Blood 4, Shadow 2
Numbers
Defense
- Health
- 8,103
- Armor
- 726
- Dodge
- 36.0%
- Block
- 0.6%
- Damage reduction
- 1.0%
- Life steal
- 0.9%
- HP regen
- 7.3/s
- Tenacity
- 6.6%
- Thorns
- 0.0%
- PvP resilience
- 1.0%
Offense
- Damage
- 3,160
- DPS
- 13,232
- Attacks / s
- 2.50
- Crit chance
- 31.0%
- Crit damage
- 225.0%
- Armor penetration
- 22.8%
- Cooldown reduction
- 1.3%
- PvP power
- 0.0%