Killer
JokerJungle
Health at the end6,346 / 6,346 100.0%
Gear
- One-Hand WeaponPrimordial Dagger Epic+12.2% Attack+2.6% Critical Chance+5.6 DexterityRunes 4: +5% Life StealRunes 4: +5.4% Life Steal
- Head ArmorPrimordial Helmet Epic+6.9% Health+4.1% Skill Q Damage+4% Magic FindRunes 4: +16.9% Gold Find
- Chest ArmorPrimordial Armor Epic+6.5 Dexterity+3.4% Health+6.6 HP RegenerationRunes 4: +13.7% Gold Find
- Hand ArmorPrimordial Gloves Epic+2.3% Attack Speed+2.1% Critical Chance+14% Critical DamageRunes 2: +2.5% Life Steal
- Leg ArmorPrimordial Legs Legendary+6 Dexterity+6.3% Health+7 Intelligence+2.1% BlockLegendary power: Second Wind | Quality 86%+118% HP regeneration out of combat.Against players: 60% effect.Runes 4: +4.1% Dodge
- Foot ArmorAstral Boots Legendary+4.3% Damage Reduction+2.1% Magic Find+7.2% Tenacity+1.9% DodgeLegendary power: Shadow Step | Quality 36%When hit, gain +14.2% dodge for 2s (once every 8s).Against players: 60% effect.Runes 3: +6.5% Attack Speed
Enchant sets Blood 2, Shadow 2, Shadow 4
Numbers
Defense
- Health
- 6,346
- Armor
- 617
- Dodge
- 35.9%
- Block
- 1.7%
- Damage reduction
- 4.3%
- Life steal
- 13.5%
- HP regen
- 6.6/s
- Tenacity
- 5.8%
- Thorns
- 0.0%
- PvP resilience
- 1.0%
Offense
- Damage
- 2,796
- DPS
- 11,420
- Attacks / s
- 2.50
- Crit chance
- 21.7%
- Crit damage
- 214.0%
- Armor penetration
- 1.0%
- Cooldown reduction
- —
- PvP power
- 0.0%