Killer
LordDark
Health at the end6,999 / 9,215 76.0%
Gear
- One-Hand WeaponPrimordial Staff Epic+10% Attack+2.2% Armor Penetration+1.3% Critical ChanceRunes 4: +11.1% DamageRunes 5: +17.1% Damage
- Head ArmorPrimordial Helmet Legendary+8.6% Skill Q Damage+4.4% Skill E Recharge+9.2 Intelligence+2.7% Cooldown ReductionLegendary power: Cold Mind | Quality 9%+8.4% cooldown reduction while above 60% HP.Against players: 60% effect.Runes 4: +6.3% Life Steal
- Chest ArmorPrimordial Armor Epic+5.3% Health+4 HP Regeneration+9.5 IntelligenceRunes 5: +13.6% Attack Speed
- Hand ArmorPrimordial Gloves Legendary+2.8% Attack Speed+8.5 Intelligence+16.7% Critical Damage+2% Skill E RechargeLegendary power: Double Strike | Quality 87%Your Q skill has a 23% chance not to go on cooldown.Against players: 60% effect.Runes 4: +13.1% Max Hp
- Leg ArmorPrimordial Legs Legendary+6% Health+3.4% Block+7.8 HP Regeneration+10.1 WisdomLegendary power: Second Wind | Quality 88%+119% HP regeneration out of combat.Against players: 60% effect.Runes 4: +13.7% Max Hp
- Foot ArmorGolden Awakening Boots Legendary+13.9 Intelligence+4.4% Damage Reduction+11.2 Wisdom+12.3% TenacityLegendary power: Hunter | Quality 45%+9.8% damage to slowed or stunned targets.Against players: 60% effect.Runes 4: +13.4% Max Hp
Mythic ring Embercore · Cryomancer · Awakening 1
Enchant sets Fire 2, Fire 4
Numbers
Defense
- Health
- 9,215
- Armor
- 726
- Dodge
- 0.0%
- Block
- 3.1%
- Damage reduction
- 8.4%
- Life steal
- 8.4%
- HP regen
- 11.8/s
- Tenacity
- 11.1%
- Thorns
- 0.0%
- PvP resilience
- 2.0%
Offense
- Damage
- 3,878
- DPS
- 11,279
- Attacks / s
- 1.70
- Crit chance
- 1.5%
- Crit damage
- 223.0%
- Armor penetration
- 5.2%
- Cooldown reduction
- —
- PvP power
- 2.0%