Killer
JokerJungle
Health at the end7,166 / 7,166 100.0%
Gear
- One-Hand WeaponPrimordial Dagger Epic+12.2% Attack+2.6% Critical Chance+5.6 DexterityRunes 4: +5% Life StealRunes 4: +5.4% Life Steal
- Head ArmorPrimordial Helmet Epic+7.2% Health+4.3% Skill Q Damage+2.7% Magic FindRunes 4: +16.9% Gold Find
- Chest ArmorPrimordial Armor Epic+6.5 Dexterity+3.4% Health+6.6 HP RegenerationRunes 4: +19.3% Gold Find
- Hand ArmorPrimordial Gloves Epic+5.2 Dexterity+11.3% Critical Damage+0.9% Critical ChanceRunes 4: +10.1% Damage
- Leg ArmorPrimordial Legs Legendary+6.3 Dexterity+6.5% Health+7.2 Intelligence+2.2% BlockLegendary power: Second Wind | Quality 86%+118% HP regeneration out of combat.Against players: 60% effect.Runes 4: +4.9% Dodge
- Foot ArmorPrimordial Boots Rare+7.4% Tenacity+2.1% DodgeRunes 3: +9.9% Gold Find
Mythic ring Nightwhisper · Phantom · Awakening 1
Enchant sets Blood 2, Shadow 2, Shadow 4
Numbers
Defense
- Health
- 7,166
- Armor
- 626
- Dodge
- 37.1%
- Block
- 1.7%
- Damage reduction
- 0.5%
- Life steal
- 11.0%
- HP regen
- 6.6/s
- Tenacity
- 6.0%
- Thorns
- 0.0%
- PvP resilience
- 1.0%
Offense
- Damage
- 2,910
- DPS
- 10,922
- Attacks / s
- 2.30
- Crit chance
- 20.8%
- Crit damage
- 215.0%
- Armor penetration
- 1.0%
- Cooldown reduction
- —
- PvP power
- 0.0%